Savage in person at the Bohemia's Creator Bootcamp was a great moment, and then spending time with him, Icebreakr, Lordjarhead, TeTeT, Kju, Dwarden, Bludclot, Mondkalb, Ivan. General Bowra joining in January 2018 made a huge impact on our motivation. When Arma 3 Jets DLC finished, the B01 team was invited to join with the Unsung team to begin scoping the DLC - this was late 2017.
Savage was there nudging us along with his limitless passion. Razorback began work on the Arma 3 version and motivated us to carry on. Hcpookie helped me vastly expand the scale of Unsung in Arma 2. It was already then a lot of content that we had to continuously adjust to keep up with Arma engine improvements.
#Arma 3 ai mods mod#
Rob: The Unsung mod started back in 2003 in OFP. Prairie Fire project start? And how/when did you start forming your team? I once told a friend goldsmithing is done by having a big block of gold that is then carved with a chainsaw and the resulting “gold junk” thrown into the trash has an armed guard stationed on it 24/7. Tuomas: I don't like black candy (liquorice), so I trade that for chocolate with my wife. I’m also not to be trusted with a shotgun! I serve as a human pillow for my cat Freja - late at night she commands me to finish work so I can carry out my intended function. I can’t cook very well, but I make a mean gin and tonic. It was touch and go for me and worse for the ship. Rob: I survived 8 hours in a hurricane at sea, hanging from the funnel rail on an open deck. And can you give us some random facts about yourself?
#Arma 3 ai mods series#
Though my most fond memory of the Arma series dates back to Operation Flashpoint (OFP) and the “Hind Attack” mission where the freedom of open-world gameplay really struck me as - *spoiler alert* - I ended up stealing one of the target Hinds and wrecking the base and a lot of the enemy forces patrolling the AO with it. As it has been proven to have the capability in so much more through modding than any other game I’ve seen. Tuomas: Out of Bohemia Interactive's arsenal, Arma 3 is my favorite game. My new favorite mission is Oscar Eight, our campaign finale. Both teams sent some of their best talent to work with us on the DLC. That dude rocks! I like Antistasi and Liberation too, as I love co-op play. I watched ControlledPairs run a SEAL mission in Paraiso the other night, man that was a blast from the past. I learned to fly the UH60, AH6, and KA50 and fell deeply in love with Arma. Rob: Armed Assault: Evolution mission by Kiljoy. What is your favorite BI game or mission? Then Arma 3 came along, some time went by, and here we are now with a brand new Creator DLC. My actual profession is goldsmith but by chance, and through modding Arma 2 back in the day, I ended up making a career in developing 3D graphics for a distantly Arma-related training platform. Tuomas Tuomala (HorribleGoat): I am a passionate creator of stuff in many different mediums. Forming Savage Game Design was an ideal way to do that, to act as a rallying flag for so many other passionate Arma developers.
#Arma 3 ai mods full#
Savage and I wanted to take the gaming experience we had been refining for many years in the Unsung mod and really develop it to its full potential. Arma 3 Jets DLC was my first commercial game work, and Sgt. I have always been a gamer and got into modding and then decided to make this into my job. Rob Graham (eggbeast): I have worked with really inspired teams on complex projects as a director of companies and charities for many years. INTRODUCTION Tell the people a little about yourself. This special 'Report In!' gives you a more personal perspective and a more detailed look at the way they go about their work. Prairie Fire) just released, we felt it would be a good time to question its third-party developers, Rob and Tuomas, who lead the Savage Game Design team. Some years ago we started our 'Report In!' interview series to tell you a bit more about what it's like to develop games at Bohemia Interactive.